Deck - C:\Programme\Suitcase\decks\Limited Trash.mdb
Qty Name Color Cost Type P/T Edition Text  
1 Abyssal Gatekeeper B 1B Smn Gatekeeper 1/1 WL If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls.  
1 Afflict B 2B Instant   OY Target creature gets -1/-1 until end of turn. Draw a card.  
1 Anarchist R 4R Creature - Townsfolk 2/2 OY When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.  
1 Angelic Wall W 1W Creature - Wall 0/4 OY (Walls can't attack.) Flying  
1 Armored Pegasus W 1W Creature - Pegasus 1/2 6E Flying  
1 Aura Blast W 1W Instant   PS Destroy target enchantment.
Draw a card.
 
1 Aurora Griffin W 3W Creature - Griffin 2/2 PS Flying <W>: Target permanent becomes white until end of turn.  
1 Aysen Bureaucrats W 1W Smn Bureaucrats 1/1 5E <T>: Tap target creature with power 2 or less.  
1 Battering Ram Art 2 Artf Crt 1/1 5E Banding when attacking. ; If Battering Ram is blocked by any Wall, destroy that Wall at end of combat.  
1 Benalish Knight W 2W Smn Knight 2/2 WL First strike ; You may play Benalish Knight whenever you could play an instant.  
1 Bird Maiden R 2R Smn Bird Maiden 1/2 5E Flying  
1 Blood Pet B B Creature - Thrull 1/1 7E Sacrifice Blood Pet: Add <B> to your mana pool.  
1 Blossoming Wreath G G Instant   WL Gain life equal to the number of creature cards in your graveyard.  
1 Bog Imp B 1B Creature - Imp 1/1 7E Flying  
1 Brainstorm U U Instant   5E Draw three cards. Then, put any two cards from your hand on top of your library in any order.  
1 Branded Brawlers R R Creature - Soldier 2/2 PY Branded Brawlers can't attack if defending player controls an untapped land. ; Branded Brawlers can't block if you control an untapped land.  
1 Chaos Charm R R Instant   MI Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall.  
1 Clay Statue Art 4 Artf Crt 3/1 5E <2>: Regenerate  
1 Coastal Hornclaw U 4U Creature - Bird 3/3 PY Sacrifice a land: Coastal Hornclaw gains flying until end of turn.  
1 Coercion B 2B Sorcery   6E Look at target opponent's hand and choose a card from it. That player discards that card.  
1 Coiled Tinviper Art 3 Artf Crt 2/1 TE First strike  
1 Consume Strength Gld 1BG Instant   AP Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.  
1 Craw Wurm G 4GG Smn Wurm 6/4 5E    
1 Cyclopean Mummy B 1B Smn Mummy 2/1 4E If Mummy is put into the graveyard from play, remove it from the game.  
1 Daring Leap Gld 1WU Instant   PS Target creature gets +1/+1 and gains flying and first strike until end of turn.  
1 Dark Banishing B 2B Instant   7E Destroy target nonblack creature.
It can't be regenerated.
 
1 Dark Maze U 4U Smn Wall 4/5 5E <0>: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game.  
1 Diabolic Edict B 1B Instant   TE Target player sacrifices a creature.  
1 Disenchant W 1W Instant   7E Destroy target artifact or enchantment.  
1 Dream Cache U 2U Sorcery   6E Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.  
1 Drudge Skeletons B 1B Creature - Skeleton 1/1 7E <B>: Regenerate Drudge Skeletons.  
1 Druid Lyrist G G Creature - Druid 1/1 OY G, Tap, Sacrifice Druid Lyrist: Destroy target enchantment.  
1 Dusk Imp B 2B Creature - Imp 2/1 OY Flying  
1 Ebony Charm B B Instant   MI Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.  
1 Elephant Ambush G 2GG Instant   OY Put a 3/3 green Elephant creature token into play. Flashback 6GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)  
1 Elven Cache G 2GG Sorcery   6E Return target card from your graveyard to your hand.  
1 Emerald Charm G G Instant   VI Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.  
1 Feral Shadow B 2B Creature - Night Stalker 2/1 6E Flying  
1 Fog G G Instant   7E Prevent all combat damage that would be dealt this turn.  
1 Fresh Volunteers W 1W Creature - Rebel 2/2 MM    
1 Gerrard's Command Gld GW Instant   PS Untap target creature.
It gets +3/+3 until end of turn.
 
1 Gerrard's Irregulars R 4R Creature - Soldier 4/2 MM Trample, haste (This creature may attack and <T> the turn it comes under your control.)  
1 Ghazban Ogre G G Smn Ogre 2/2 5E During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre.  
1 Giant Crab U 4U Smn Crab 3/3 TE <U>: Until end of turn, Giant Crab cannot be the target of spells or abilities.  
1 Giant Growth G G Instant   7E Target creature gets +3/+3 until end of turn.  
1 Giant Spider G 3G Creature - Spider 2/4 7E Giant Spider may block as though it had flying.  
1 Goblin Hero R 2R Creature - Goblin 2/2 6E    
1 Grapeshot Catapult Art 4 Artf Crt 2/3 5E <T>: Grapeshot Catapult deals 1 damage to target creature with flying.  
1 Gravedigger B 3B Creature - Zombie 2/2 7E When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.  
1 Gray Ogre R 2R Smn Ogre 2/2 4E    
1 Greel's Caress B 1B Echt Crt   PY You may play Greel's Caress any time you could play an instant. ; Enchanted creature gets -3/-0.  
1 Grizzly Bears G 1G Creature - Bear 2/2 7E    
1 Harrow G 2G Instant   IN As an additional cost to play Harrow, sacrifice a land. ; Search your library for up to two basic land cards and put them into play. Then shuffle your library.  
1 Hidden Spider G G Enchantment   US When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.  
1 Hill Giant R 3R Creature - Giant 3/3 7E    
1 Holy Day W W Instant   IN Prevent all combat damage that would be dealt this turn.  
1 Horned Turtle U 2U Creature - Turtle 1/4 7E    
1 Hull Breach Gld RG Sorcery   PS Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.  
1 Hurloon Minotaur R 1RR Smn Minotaur 2/3 5E    
1 Intervene U U Interrupt   UY Counter target spell that targets a creature.  
1 Ivory Charm W W Instant   MI Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.  
1 Jangling Automaton Art 3 Artf Crt 3/2 WL If Jangling Automaton attacks, untap all creatures defending player controls.  
1 Knight Errant W 1W Creature - Knight 2/2 7E    
1 Kyren Glider R 1R Creature - Goblin 1/1 MM Flying ; Kyren Glider can't block.  
1 Lay of the Land G G Sorcery   AP Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.  
1 Lotus Petal Art 0 Artifact   TE Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.  
1 Mad Dog R 1R Creature - Hound 2/2 OY At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.  
1 Maggot Carrier B B Creature - Zombie 1/1 PS When Maggot Carrier comes into play, each player loses 1 life.  
1 Mana Leak U 1U Interrupt   ST Counter target spell unless its caster pays an additional <3>.  
1 Manta Riders U U Smn Merfolk 1/1 TE <U>: Manta Riders gains flying until end of turn.  
1 Merfolk of the Pearl Trident U U Creature - Merfolk 1/1 7E    
1 Mesa Pegasus W 1W Smn Pegasus 1/1 5E Banding, flying  
1 Mind Stone Art 2 Artifact   WL <T>: Add one colorless mana to your mana pool. Play this ability as a mana source. ; <1, T>, Sacrifice Mind Stone: Draw a card.  
1 Mogg Fanatic R R Smn Goblin 1/1 TE Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.  
1 Mogg Flunkies R 1R Smn Goblins 3/3 ST Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.  
1 Mons's Goblin Raiders R R Smn Goblins 1/1 5E    
1 Mtenda Herder W W Smn Scout 1/1 MI Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)  
1 Natural Spring G 3GG Sorcery   TE Target player gains 8 life.  
1 Nightscape Familiar B 1B Creature - Zombie 1/1 PS Blue spells and red spells you play cost 1 less to play.
<1B>: Regenerate Nightscape Familiar.
 
1 Opt U U Instant   IN Look at the top card of your library. You may put that card on the bottom of your library. ; Draw a card.  
1 Ornithopter Art 0 Artf Crt 0/2 AQ Flying  
1 Pacifism W 1W Echt Crt   7E Enchanted creature can't attack or block.  
1 Panther Warriors G 4G Creature - Cat Warrior 6/3 6E    
1 Paralyze B B Echt Crt   5E When Paralyze comes into play, tap enchanted creature. ; Enchanted creature does not untap during its controller's untap phase. That player may pay an additional <4> during his or her upkeep to untap it.  
1 Patrol Hound W 1W Creature - Hound 2/2 OY Discard a card from your hand: Patrol Hound gains first strike until end of turn.  
1 Pearled Unicorn W 2W Smn Unicorn 2/2 5E    
1 Peek U U Instant   OY Look at target player's hand. Draw a card.  
1 Phyrexian Rager B 2B Creature - Horror 2/2 AP When Phyrexian Rager comes into play, you draw a card and you lose 1 life.  
1 Phyrexian Reaper B 4B Creature - Zombie 3/3 IN Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.  
1 Phyrexian Walker Art 0 Artf Crt 0/3 VI    
1 Phyrexian War Beast Art 3 Artf Crt 3/4 AI If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.  
1 Pincher Beetles G 2G Smn Insects 3/1 TE Pincher Beetles cannot be the target of spells or abilities.  
1 Pradesh Gypsies G 2G Creature - Gypsy 1/1 6E <1G, T>: Target creature gets -2/-0 until end of turn.  
1 Putrid Warrior Gld WB Creature - Soldier Zombie 2/2 AP Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.  
1 Raging Goblin R R Creature - Goblin 1/1 7E Haste (This creature may attack and <T> the turn it comes under your control.)  
1 Ray of Command U 3U Instant   5E Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.  
1 Razorfin Hunter Gld UR Creature - Merfolk Goblin 1/1 AP <T>: Razorfin Hunter deals 1 damage to target creature or player.  
1 Recoil Gld 1UB Instant   IN Return target permanent to its owner's hand. Then that player discards a card from his or her hand.  
1 Reflexes R R Echt Crt   7E Enchanted Creature has first strike.  
1 Remove Soul U 1U Instant   7E Counter target creature spell.  
1 Repulse U 2U Instant   IN Return target creature to its owner's hand. ; Draw a card.  
1 Reviving Dose W 2W Instant   IN You gain 3 life. ; Draw a card.  
1 Sabretooth Tiger R 2R Creature - Cat 2/1 7E First strike  
1 Scathe Zombies B 2B Creature - Zombie 2/2 7E    
1 Scorching Lava R 1R Instant   IN Kicker <R> (You may pay an additional <R> as you play this spell.) ; Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn, and if it would be put into the graveyard this turn, remove it from the game instead.  
1 Scrivener U 4U Creature - Townsfolk 2/2 OY When Scrivener comes into play, you may return target instant card from your graveyard to your hand.  
1 Scryb Sprites G G Smn Faeries 1/1 5E Flying  
1 Sea Snidd U 4U Creature - Beast 3/3 PS <T>: Target land's type becomes the basic land type of your choice until end of turn.  
1 Second Thoughts W 4W Instant   OY Remove target attacking creature from the game. Draw a card.  
1 Serrated Arrows Art 4 Artifact   HL When Serrated Arrows comes into play, put three arrowhead counters on it. ; During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it. ; <T>: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.  
1 Shatter R 1R Instant   7E Destroy target artifact.  
1 Shield Bearer W 1W Smn Soldier 0/3 5E Banding  
1 Shield Wall W 1W Instant   7E Creatures you control get +0/+2 until end of turn.  
1 Shower of Sparks R R Instant   US Shower of Sparks deals 1 damage to target creature and 1 damage to target player.  
1 Shrink G G Instant   5E Target creature gets -5/-0 until end of turn.  
1 Simian Grunts G 2G Smn Apes 3/4 UY Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) ; You may play Simian Grunts any time you could play an instant.  
1 Sisay's Ring Art 4 Artifact   VI <T>: Add two colorless mana to your mana pool. Play this ability as a mana source.  
1 Spire Owl U 1U Smn Bird 1/1 US Flying ; When Spire Owl comes into play, look at top four cards of your library and put them back in any order.  
1 Squee's Embrace Gld RW Echt Crt   AP Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature to its owner's hand.  
1 Squee's Toy Art 1 Artifact   TE <T>: Prevent 1 damage to any creature.  
1 Stormscape Familiar U 1U Creature - Bird 1/1 PS Flying White spells and black spells you play cost 1 less to play.  
1 Stun R 1R Instant   IN Target creature can't block this turn. ; Draw a card.  
1 Sunscape Familiar W 1W Creature - Wall 0/3 PS (Walls can't attack.) Green spells and blue spells you play cost 1 less to play.  
1 Suq'Ata Lancer R 2R Smn Knight 2/2 VI Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) ; Suq'Ata Lancer is unaffected by summoning sickness.  
1 Syncopate U XU Instant   OY Counter target spell unless its controller pays oX. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.  
1 Syphon Soul B 2B Sorcery   6E Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.  
1 Tar Pit Warrior B 2B Smn Cyclops 3/4 VI If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior.  
1 Tarpan G G Smn Tarpan 1/1 5E If Tarpan is put into any graveyard from play, gain 1 life.  
1 Temporal Spring Gld 1GU Sorcery   AP Put target permanent on top of its owner's library.  
1 Terminate Gld BR Instant   PS Destroy target creature.
It can't be regenerated.
 
1 Thornscape Familiar G 1G Creature - Insect 2/1 PS Red spells and white spells you play cost 1 less to play.  
1 Thunderscape Familiar R 1R Creature - Kavu 1/1 PS First Strike Black spells and green spells you play cost 1 less to play.
 
1 Trenching Steed W 3W Creature - Rebel 2/3 PY Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.  
1 Tundra Wolves W W Creature - Wolf 1/1 6E First strike  
1 Unsummon U U Instant   7E Return target creature to its owner's hand.  
1 Urborg Panther B 2B Smn Night Stalker 2/2 MI <B>, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. ; Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.  
1 Urborg Uprising B 4B Sorcery   AP Return up to two target creature cards from your graveyard to your hand. ; Draw a card.  
1 Vampire Bats B B Smn Bats 0/1 5E Flying ; <B>: +1/+0 until end of turn. You cannot spend more than <BB> in this way each turn.  
1 Venerable Monk W 2W Creature - Cleric 2/2 7E When Venerable Monk comes into play, you gain 2 life.  
1 Vine Trellis G 1G Creature - Wall 0/4 MM (Walls can't attack.) ; <T>: Add one green mana to your mana pool.  
1 Vision Charm U U Instant   VI Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn.  
1 Wall of Spears Art 3 Artf Crt 2/3 5E First strike ; Wall of Spears counts as a Wall.  
1 Wall of Wood G G Smn Wall 0/3 4E    
1 Wild Jhovall R 3R Creature - Cat 3/3 MM    
1 Wind Drake U 2U Creature - Drake 2/2 7E Flying  
1 Worldly Counsel U 1U Instant   IN Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of them into your hand and the rest on the bottom of your library.  
1 Yotian Soldier Art 3 Artf Crt 1/4 4E Attacking does not cause Yotian Soldier to tap.  
1 Youthful Knight W 1W Smn Knight 2/1 ST First strike  
1 Zap R 2R Instant   IN Zap deals 1 damage to target creature or player. ; Draw a card.  
1 Zephyr Falcon U 1U Smn Falcon 1/1 5E Flying ; Attacking does not cause Zephyr Falcon to tap.  

This file is generated by Magic Suitcase at 12-01-2001.