Deck - C:\Programme\Suitcase\decks\Highlander Oath.mdb
Qty Sideboard Name Color Cost Type P/T Rarity Edition Text
1   City of Brass Lnd   Land   R 7E Whenever City of Brass becomes tapped, it deals 1 damage to you. ; <T>: Add one mana of any color to your mana pool.
1   Call of the Wild G 2GG Enchantment   R 6E <2GG>: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
1   Forest Lnd   Land   C 5E <T>: Add <G> to your mana pool.
1   Enlightened Tutor W W Instant   U 6E Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
1   Brushland Lnd   Land   R 7E <T>: Add one colorless mana to your mana pool. ; <T>: Add <G> or <W> to your mana pool. Brushland deals 1 damage to you.
4   Island Lnd   Land   C 5E <T>: Add <U> to your mana pool.
1   Seal of Cleansing W 1W Enchantment   C NE Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
1   Teferi's Moat Gld 3WU Enchantment   R IN As Teferi's Moat comes into play, choose a color. ; Creatures of the chosen color without flying can't attack you.
3   Plains Lnd   Land   C 6E <W>
1   Claws of Gix Art 0 Artifact   U US <1>, Sacrifice a permanent: Gain 1 life.
1   Elfhame Palace Lnd   Land   U IN Elfhame Palace comes into play tapped. ; <T>: Add <G> or <W> to your mana pool.
1   Tundra Lnd   Land   R AL Counts as both islands and plains and is affected by spells that affect either. Tap to add either <U> or <W> to your mana pool.
1   Soothsaying U U Enchantment   U MM <3UU>: Shuffle your library. ; <X>: Look at the top X cards of your library and put them back in any order.
1   Sylvan Library G 1G Enchantment   R 5E <0>: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn.
1   Avatar of Hope W 6WW Creature - Avatar 4/9 R PR Flying ; If you have 3 life or less, Avatar of Hope costs <6> less to play. ; Avatar of Hope may block any number of creatures.
1   Questing Phelddagrif Gld 1GWU Creature - Phelddagrif 4/4 R PS <G>: Questing Phelddagrif get +1/+1 until end of turn.
Target opponent puts a 1/1 green Hippo creature token into play.
<W>: Questing Phelddagrif gains protection from black and from red until end of turn.
Target opponent gains 2 life.
<U>: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
1   Foil U 2UU Instant   U PY You may discard an island and another card from your hand instead of paying Foil's mana cost. ; Counter target spell.
1   Ivory Tower Art 1 Artifact   R RV During your upkeep phase, gain 1 life for each card in your hand above four.
1   Bottle Gnomes Art 3 Artf Crt 1/3 U TE Sacrifice Bottle Gnomes: Gain 3 life.
1   Arcane Denial U 1U Interrupt   C1 AI Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. ; Draw a card at the beginning of the next turn's upkeep.
1   Feldon's Cane Art 1 Artifact   U 5E <T>, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.
1   Reya Dawnbringer W 6WWW Creature - Angel Legend 4/6 R IN Flying ; At the beginning of your upkeep, you may return target creature card from your graveyard to play.
1   Reclaim G G Instant   C 7E Put target card from your graveyard on top of your library.
1   Sterling Grove Gld GW Enchantment   U IN All other enchantments you control can't be the target of spells or abilities. ; <1>, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library and put the card on top of it.
3   Forest Lnd   Land   C 5E <T>: Add <G> to your mana pool.
1   Soldevi Excavations Lnd   Land   R2 AI When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. ; <T>: Add <1U> to your mana pool. ; <1, T>: Look at the top of your library. You may put that card on the bottom of your library.
1   Dissipate U 1UU Interrupt   R 69 Counter target spell. Remove that card from the game.
1   Swords to Plowshares W W Instant   U 4E Remove target creature from the game. That creature's controller gains life equal to its power.
1   Oath of Druids G 1G Enchantment   R EX During each player's upkeep, if that player controls fewer creatures than target opponent, he or she may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
1   Dueling Grounds Gld 1GW Enchantment   R IN No more than one creature may attack each turn. ; No more than one creature may block each turn.
1   Gaea's Blessing G 1G Sorcery   U WL Target player shuffles up to three target cards from his or her graveyard into his or her library. ; Draw a card. ; If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
1   Morphling U 3UU Smn Shapeshifter 3/3 R US <U>: Untap Morphling. ; <U>: Morphling gains flying until end of turn. ; <U>: Morphling cannot be the target of spells or abilities until end of turn. ; <1>: Morphling gets +1/-1 until end of turn. ; <1>: Morphling gets -1/+1 until end of turn.
1   Counterspell U UU Instant   C 6E Counter target spell.
1   Man-o'-War U 2U Smn Jellyfish 2/2 C VI When Man-o'-War comes into play, return target creature to owner's hand.

This file is generated by Magic Suitcase at 04-29-2001.