Qty | Sideboard | Name | Color | Cost | Type | P/T | Rarity | Edition | Text |
2 | Gaea's Blessing | G | 1G | Sorcery | U | WL | Target player shuffles up to three target cards from his or her graveyard into his or her library. ; Draw a card. ; If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. | ||
3 | Tundra | Lnd | Land | R | UL | Counts as both islands and plains and is affected by spells that affect either. Tap to add either <U> or <W> to your mana pool. | |||
1 | Deranged Hermit | G | 3GG | Smn Elf | 1/1 | R | UY | Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) ; When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. ; All Squirrels get +1/+1. | |
4 | Tradewind Rider | U | 3U | Smn Spirit | 1/4 | R | TE | Flying ; <T>, Tap two creatures you control: Return target permanent to owner's hand. | |
8 | Forest | Lnd | Land | C | 6E | <G> | |||
4 | Eladamri's Call | Gld | GW | Instant | R | PS | Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. |
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3 | Natural Order | G | 2GG | Sorcery | R | VI | Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Snuffle your library afterwards. | ||
3 | Island | Lnd | Land | C | 6E | <U> | |||
2 | Wasteland | Lnd | Land | U | TE | <T>: Add one colorless mana to your mana pool. ; <T>, Sacrifice Wasteland: Destroy target nonbasic land. | |||
3 | Tropical Island | Lnd | Land | R | UL | Counts as both forest and islands and is affected by spells that affect either. Tap to add either <G> or <U> to your mana pool. | |||
4 | Force of Will | U | 3UU | Interrupt | U2 | AI | You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. ; Counter target spell. | ||
1 | Spike Weaver | G | 2GG | Smn Spike | 0/0 | R | EX | Spike Weaver comes into play with three +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. ; <1>, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn. | |
4 | Counterspell | U | UU | Interrupt | C | IA | Counter target spell. | ||
4 | Birds of Paradise | G | G | Creature - Bird | 0/1 | R | 6E | Flying ; <T>: Add one mana of a color of your choice to your mana pool. | |
1 | Sliver Queen | Gld | WUBRG | Smn Legend | 7/7 | R | ST | Sliver Queen counts as a Sliver. ; <2>: Put a Sliver token into play. Treat this token as a 1/1 colorless creature. | |
3 | Wall of Roots | G | 1G | Smn Wall | 0/5 | C | MI | Put a -0/-1 counter on Wall of Roots: Add <G> to your mana pool. Play this ability as a mana source. Use this ability only once each turn. | |
1 | Plains | Lnd | Land | C | 6E | <W> | |||
2 | Spike Feeder | G | 1GG | Smn Spike | 0/0 | U | ST | Spike Feeder comes into play with two +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. ; Remove a +1/+1 counter from Spike Feeder: Gain 2 life. | |
1 | Bayou | Lnd | Land | R | UL | Counts as both swamp and forest and is affected by spells that affect either. Tap to add either <B> or <G> to your mana pool. | |||
1 | Volrath's Stronghold | Lnd | Legd Land | R | ST | <T>: Add one colorless mana to your mana pool. ; <1B, T>: Put target creature card from your graveyard on top of your library. | |||
1 | Man-o'-War | U | 2U | Smn Jellyfish | 2/2 | C | VI | When Man-o'-War comes into play, return target creature to owner's hand. | |
1 | Uktabi Orangutan | G | 2G | Creature - Ape | 2/2 | U | 6E | When Uktabi Orangutan comes into play, destroy target artifact. | |
1 | Rith, the Awakener | Gld | 3RGW | Creature - Dragon Legend | 6/6 | R | IN | Flying ; Whenever Rith, the Awakener deals combat damage to a player, you may pay <2G>. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color. | |
1 | Multani, Maro-Sorcerer | G | 4GG | Smn Legend | */* | R | UY | Multani, Maro-Sorcerer has power and toughness each equal to the total number of cards in all players' hands. ; Multani cannot be the target of spells or abilities. | |
1 | Monk Realist | W | 1W | Smn Cleric | 1/1 | C | US | When Monk Realist comes into play, destroy target enchantment. |
This file is generated by Magic Suitcase at 04-29-2001.