Deck - C:\Programme\Suitcase\survnight.mdb
Qty Sideboard Name Color Cost Type P/T Rarity Edition Text
4   Birds of Paradise G G Creature - Bird 0/1 R 6E Flying ; <T>: Add one mana of a color of your choice to your mana pool.
3   Wall of Roots G 1G Smn Wall 0/5 C MI Put a -0/-1 counter on Wall of Roots: Add <G> to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
2   Llanowar Elves G G Creature - Elf 1/1 C 6E <T>: Add <G> to your mana pool.
1   Uktabi Orangutan G 2G Creature - Ape 2/2 U 6E When Uktabi Orangutan comes into play, destroy target artifact.
3   Tradewind Rider U 3U Smn Spirit 1/4 R TE Flying ; <T>, Tap two creatures you control: Return target permanent to owner's hand.
1   Gilded Drake U 1U Smn Drake 3/3 R US Flying ; When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
1   Flametongue Kavu R 3R Creature - Kavu 4/2 U PS When Flametongue Kavu comes into play, it deals 4 damage to target creature.
1   Deranged Hermit G 3GG Smn Elf 1/1 R UY Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) ; When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. ; All Squirrels get +1/+1.
1   Wood Elves G 2G Smn Elves 1/1 C EX When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards.
4   Survival of the Fittest G 1G Enchantment   R EX <G>, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it in your hand. Shuffle your library afterwards.
3   Recurring Nightmare B 2B Enchantment   R EX Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
2   Man-o'-War U 2U Smn Jellyfish 2/2 C VI When Man-o'-War comes into play, return target creature to owner's hand.
2   Nekrataal B 2BB Smn Nekrataal 2/1 U VI First strike ; When Nekrataal comes into play, bury target nonartifact, nonblack creature.
1   Squee, Goblin Nabob R 2R Creature - Goblin Legend 1/1 R MM At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
2   Quirion Ranger G G Smn Elf 1/1 C VI Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.
2   Spike Feeder G 1GG Smn Spike 0/0 U ST Spike Feeder comes into play with two +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. ; Remove a +1/+1 counter from Spike Feeder: Gain 2 life.
1   Spike Weaver G 2GG Smn Spike 0/0 R EX Spike Weaver comes into play with three +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. ; <1>, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.
1   Sliver Queen Gld WUBRG Smn Legend 7/7 R ST Sliver Queen counts as a Sliver. ; <2>: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
1   Reya Dawnbringer W 6WWW Creature - Angel Legend 4/6 R IN Flying ; At the beginning of your upkeep, you may return target creature card from your graveyard to play.
1   Avalanche Riders R 3R Smn Nomads 2/2 U UY Echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) ; Avalanche Riders is unaffected by Summing sickness. ; When Avalanche Riders comes into play, destroy target land.
2   Swamp Lnd   Land   C 6E <B>
4   Gemstone Mine Lnd   Land   U WL When Gemstone Mine comes into play, put three mining counters on it. ; <T>, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
1   Volcanic Island Lnd   Land   R UL Counts as both islands and mountains and is affected by spells that affect either. Tap to add either <U> or <R> to your mana pool.
3   Tropical Island Lnd   Land   R UL Counts as both forest and islands and is affected by spells that affect either. Tap to add either <G> or <U> to your mana pool.
6   Forest Lnd   Land   C 6E <G>
1   Island Lnd   Land   C 5E <T>: Add <U> to your mana pool.
1   Bayou Lnd   Land   R RV <T>: Add either <B> or <G> to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
1   Volrath's Stronghold Lnd   Legd Land   R ST <T>: Add one colorless mana to your mana pool. ; <1B, T>: Put target creature card from your graveyard on top of your library.
1   Keldon Necropolis Lnd   Legd Land   R IN <T>: Add one colorless mana to your mana pool. ; <4R, T>, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
2   Darigaaz's Caldera Lnd   Land   U PS Darigaaz's Caldera is a Lair in addition to its land type.
When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
<T>: Add <B>, <R>, <G> to your mana pool.
1   Crosis's Catacombs Lnd   Land   U PS Crosis's Catacombs is a Lair in addition to its land type. When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
<T>: Add <U>, <B>, or <R> to your mana pool.

This file is generated by Magic Suitcase at 03-02-2001.