Deck - C:\Eigene Dateien\Magic\Internet-Decks\Trade-geddon.mdb
Qty Sideboard Name Color Cost Type P/T Rarity Edition Text
4   Birds of Paradise G G Smn Mana Birds 0/1 R 4E Flying.
<T>: Add one mana of any color to your mana pool.
Play this ability as an interrupt.
3   Quirion Ranger G G Smn Elf 1/1 C VI <Return a forest you control to owner's hand>: Untap target creature.
Use this ability only once each turn.
4   Tradewind Rider U 3U Smn Spirit 1/4 R TP Flying.
<T,Tap two creatures you control>: Return target permanent to owner's hand.
4   Wall of Blossoms G 1G Smn Wall 0/4 U SH When Wall of Blossoms comes into play, draw a card.
4   Wall of Roots G 1G Smn Wall 0/5 C MR <Put a -0/-1 counter on Wall of Roots>: Add <G> to your mana pool.
Play this ability as a mana source.
Use this ability only once each turn.
1   Multani, Maro-Sorcerer G 4GG Smn Legend */* R UL Multani, Maro-Sorcerer has power and toughness each equal to the total number of cards in all players' hands.
Multani cannot be the target of spells or abilities.
3   Opposition U 2UU Enchantment   R UD <Tap an untapped creature you control>: Tap target artifact, creature, or land.
2   Forbid U 1UU Interrupt   U EX Buyback - Choose and discard 2 cards. Counter target spell.
3   Armageddon W 3W Sorcery   R 4E Destroy all lands.
2   Worship W 3W Enchantment   R US Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
3   Enlightened Tutor W W Instant   U MR Search your library for an artifact or enchantment card and reveal that card to all players.
Shuffle your library and put the revealed card back on top of it.
1   Survival of the Fittest G 1G Enchantment   R EX <G, Discard a creature card>: Search your library for a creature card, reveal that card to all players and put it in your hand. Shuffle your library afterwards.
4   Duress B B Sorcery   C US Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
4   Mox Diamond Art 0 Artifact   R SH When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.
<T>: Add one mana of any color to your mana pool.
Play this ability as a mana source.
1   Volrath's Stronghold Lnd   Legd Land   R SH <T>: Add one colorless mana to your mana pool.
<1B,T>: Put target creature card from your graveyard on top of your library.
1   Gaea's Cradle Lnd   Legd Land   R US <T>: Add <G> to your mana pool for each creature you control.
4   City of Brass Lnd   Land   R 5E Whenever City of Brass becomes tapped, it deals 1 damage to you.
<T>: Add one mana of any color to your mana pool.
3   Gemstone Mine Lnd   Land   U WL When Gemstone Mine comes into play, put three mining counters on it.
<T, Remove a mining counter from Gemstone Mine>: Add one mana of any color to your mana pool.
If there are no mining counters on Gemstone Mine, bury it.
3   Tropical Island Lnd   Land   R RV <T>: Add either <G> or <U> to your mana pool.
Counts as both forest and islands and is affected by spells that affect either.
If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
9   Forest Lnd   Land   C 5E <T>: Add <G> to your mana pool.
0 1 Gilded Drake U 1U Smn Drake 3/3 R US Flying. When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
0 3 Spike Feeder G 1GG Smn Spike 0/0 U SH Spike Feeder comes into play with two +1/+1 counters on it.
<2, Remove a +1/+1 counter from Spike Feeder>: Put a +1/+1 counter on target creature.
<Remove a +1/+1 counter from Spike Feeder>: Gain 2 life.
0 3 Power Sink U XU Interrupt   U 5E Counter target spell unless that spell's caster pays an additional <X>.
That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.
0 1 Jolrael's Centaur G 1GG Smn Centaur 2/2 C MR Flanking.
Jolrael's Centaur cannot be the target of spells or effects.
0 1 Suq'Ata Firewalker U 1UU Smn Wizard 0/1 U MR Suq'Ata Firewalker cannot be the target of red spells or effects.
<T>: Suq'Ata Firewalker deals 1 damage to target creature or player.
0 2 Swords to Plowshares W W Instant   U UL Target creature is removed from game entirely; return to owner's deck only when game is over.
Creature's controller gains life points equal to creature's power.
0 2 Disenchant W 1W Instant   C 5E Destroy target artifact or enchantment.
0 1 Spike Weaver G 2GG Smn Spike 0/0 R EX Spike Weaver comes into play with three +1/+1 counters on it. <2, Remove a +1/+1 counter from Spike Weaver>: Put a +1/+1 counter on target creature. <1, Remove a +1/+1 counter from Spike Weaver>: creatures deal no combat damage this turn.
0 1 Uktabi Orangutan G 2G Smn Ape 2/2 U VI When Uktabi Orangutan comes into play destroy target artifact.

This file is generated by Magic Suitcase at 02-21-2001.