Deck - C:\Eigene Dateien\Magic\Internet-Decks\elves.mdb
Qty Sideboard Name Color Cost Type P/T Rarity Edition Text
4   Skyshroud Ranger G G Smn Elf 1/1 C TP <T>: Choose a land card in your hand and put it into play.
Play this ability as a sorcery.
4   Llanowar Elves G G Smn Elves 1/1 C 4E <T>: Add <G> to your mana pool.
Play this ability as an interrupt.
4   Priest of Titania G 1G Smn Elf 1/1 C US <T>: Add <G> to your mana pool for each Elf in play. Play this ability as a mana source.
4   Quirion Ranger G G Smn Elf 1/1 C VI <Return a forest you control to owner's hand>: Untap target creature.
Use this ability only once each turn.
2   Elvish Lyrist G G Smn Elf 1/1 C US <G,T,Sacrifice Elvish Lyrist>: Destroy target enchantment.
2   Skyshroud Elf G 1G Smn Elf 1/1 C TP <T>: Add <G> to your mana pool.
Play this ability as a mana source.
<1>: Add <W> or <R> to your mana pool.
Play this ability as a mana source.
2   Eladamri, Lord of Leaves G GG Smn Legend 2/2 R TP All elves gain forestwalk.
Elves cannot be the target of spells or abilities.
2   Uktabi Orangutan G 2G Smn Ape 2/2 U VI When Uktabi Orangutan comes into play destroy target artifact.
4   Horn of Greed Art 3 Artifact   R SH Whenever any player plays a land, that player draws a card.
3   Coat of Arms Art 5 Artifact   R EX Each creature in play gets +1/+1 for each other creature in play of the same creature type.
3   Fireball R XR Sorcery   C 4E Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players.
Pay an additional <1> for each target beyond the first.
4   Crop Rotation G G Instant   C UZ At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterward.
2   Survival of the Fittest G 1G Enchantment   R EX <G, Discard a creature card>: Search your library for a creature card, reveal that card to all players and put it in your hand. Shuffle your library afterwards.
2   Gaea's Cradle Lnd   Legd Land   R US <T>: Add <G> to your mana pool for each creature you control.
2   Taiga Lnd   Land   R UL Counts as both mountain and forest and is affected by spells that affect either.
Tap to add either <R> or <G> to your mana pool.
4   City of Brass Lnd   Land   U1 CH Tap to add 1 mana of any color to your mana pool.
You suffer 1 damage whenever City of Brass becomes tapped.
6   Forest Lnd   Land   C TP <T>: Add one <G> to your mana pool.
2   Tropical Island Lnd   Land   R RV <T>: Add either <G> or <U> to your mana pool.
Counts as both forest and islands and is affected by spells that affect either.
If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
2   Ghost Town Lnd   Land   U TP <T>: Add one colorless mana to your mana pool.
<0>: Return Ghost Town to Owner's hand.
Use this ability only during another player's turn.
2   Safe Haven Lnd   Land   U1 DK <2,T>: Remove target creature you control from game.
This ability is played as an interrupt.
During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play.
Treat this as if they were just summoned.

This file is generated by Magic Suitcase at 02-19-2001.